Monday, July 16, 2012

The Surly Grognards - Episode Five

This week Eric and I talk about how we got into RPGs (and gaming in general) and why we have stuck with the hobby as long as we have. Also we discuss teaching and learning games as a new player.

Special thanks to Muffin/Samhunny for the AWESOME title card. You can find her work at:


  1. Wasnt able to catch the QA part of the podcast, so I will just ask the question here.

    I am planning on hosting a campaign with some friends of mine later on this year hopefully, but its my first time Gm'ing a game. I am getting tips from my father who used to GM 1st and 2nd edition, but I would appreciate getting a few tips from other GMs. Whatever tips you can throw out there I will appreciate.

  2. Actually, the next episode's topic will actually be "GMing 101" so hopefully that will help you out. :)

    1. I have a writen summary from the sessions of my very first/last attept at GMing. It'd probably be a fun read, but it'd also be cool if you could point out things you'd have done differently. It wasn't very serious, but it's kinda funny because one of the players was a first timer and the other one was pretty much insane.

  3. Bah, unfortunately I probably won't get to see this live for a while. Fortunately, it's because I'm running a 4E Lankerton game on Mondays.

    On related note to GMing 101, I do have a question relating to games like the Storytelling system. I've been intrigued by Scion and Hunter, and have considered giving them a try. But if I do, it would probably be as the Storyteller, and I am prone to going a little overboard on combat challenges. In the same vein, the Storyteller system doesn't seem to have very tight guidelines on when and how to use enemies of a certain power scale against a group of players.

    I've been weaned on 3rd and 4th edition, which generally provide guidelines and indicators about how to apply their monsters, so the Storytelling system has me a bit hesitant--especially when I'm already prone to monster powergaming in the interest of keeping things exciting. In less rigid systems, what's a decent base metric for measuring how effective an encounter should be?